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Non Rolling Road

WakeView.png

Final Wake View

After cleaning up the mesh, this is the best result I got after 300 iterations, the wake vortex is quite obvious now, but because of the ground boundary layer, the airspeed under the floor was too slow and there was nothing meaningful gained from the simulation. 

FloorView2.png

Final Floor View

An underfloor view of the car. The air stays stuck to the ground, and there's some backflow at the rear of the car. There is a noticable low pressure area under the front wing, but the rest of the car creates lift 

Iteration100.png

First Iteration 100

In the first simulation, I used the F1 car I designed in Fusion and imported it to Autodesk CFD. Running roughly 100 iterations gave this result, but the boundary layer is pretty thick, and there are many artifacts from a low-res mesh. The domain size was too small among other issues. 

Iteration100_2.png

Iteration 200

Running a hundred or so more iterations gave a better result, however, due to inherent issues with the mesh there's not much that could be done. 

Iteration153.png

Iteration 150

Another view after a few more iterations. 

Iteration153.png

Iteration 150

Another view after a few more iterations. 

Iteration153.png

Iteration 150

Another view after a few more iterations. 

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